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	<title>The iPhone App Blog &#187; adventure</title>
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	<itunes:summary>The iPhone App Blog Staff talk about the latest in iPhone application- taking calls, answering quetions &amp; interviewing developers. Call toll free 1-877-338-2524 The iPhone App Blog - LIVE!  is every Tuesday, 7-8pm CST.</itunes:summary>
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		<title>The iPhone App Blog &#187; adventure</title>
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		<item>
		<title>Jules Verne&#8217;s Return To Mysterious Island &#8211; Pick of the Week</title>
		<link>http://www.theiphoneappblog.com/app-pick-of-the-week-return-to-mysterious-island/</link>
		<comments>http://www.theiphoneappblog.com/app-pick-of-the-week-return-to-mysterious-island/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 21:55:00 +0000</pubDate>
		<dc:creator>Matt Sawyers</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pick of the Week]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[App Pick of the Week]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Jules Verne]]></category>
		<category><![CDATA[MYST]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Return to Mysterious Island]]></category>
		<category><![CDATA[zork]]></category>

		<guid isPermaLink="false">http://66.147.244.179/~theipho4/?p=94</guid>
		<description><![CDATA[


Myst &#38; Zork fans rejoice! This awesome puzzle adventure combines the ideas of Zork and Myst together and is based on the “Return to Mysterious Island” novel by Jules Verne. The game is a combination of 360 degree panoramas that fade into each other as you move around the island (Myst part) You also have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span class="Apple-style-span" style="color: #333333; line-height: 18px; font-family: 'Lucida Grande'; font-size: 12px;"></p>
<div style="text-align: center;">
<div style="text-align: left;"><a href="http://66.147.244.179/~theipho4/wp-content/uploads/2009/06/jules.jpg"><img class="aligncenter size-full wp-image-250" title="jules" src="http://66.147.244.179/~theipho4/wp-content/uploads/2009/06/jules.jpg" alt="" width="267" height="400" /></a></div>
<div style="text-align: left;"><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: 16px;">Myst &amp; Zork fans rejoice! This awesome puzzle adventure combines the ideas of Zork and Myst together and is based on the “Return to Mysterious Island” novel by Jules Verne. The game is a combination of 360 degree panoramas that fade into each other as you move around the island (Myst part) You also have the ability to go abround the island picking up different items and interacting with objects &amp; using them to get around the island or even using them in conjunction with other to do one task (zork part). The graphics in this game are very good and completely worth the price. Highly recommended! [$4.99 - </span></span><a style="text-decoration: underline; color: #2971a7;" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310426761&amp;mt=8"><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: 16px;">iTunes link</span></span></a><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: 16px;">]</span></span></div>
<div style="text-align: left;"><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: 16px;"><br />
</span></span></div>
</div>
<div><a href="http://www.mscapture.com/img/v6/p21889691-11.jpg"><span class="Apple-style-span" style="color: #000000; font-family: Georgia; font-size: 16px; line-height: normal;"><a><img class="aligncenter" style="border: 0pt none; margin-top: 0px; margin-bottom: 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 133px;" src="http://www.mscapture.com/img/v6/p21889691-11.jpg" border="0" alt="" width="200" height="133" /></a></span></a></div>
<div><span class="Apple-style-span" style="font-size: 10px;"><br />
</span></div>
<p></span></p>
]]></content:encoded>
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		<item>
		<title>MYST</title>
		<link>http://www.theiphoneappblog.com/myst/</link>
		<comments>http://www.theiphoneappblog.com/myst/#comments</comments>
		<pubDate>Sun, 17 May 2009 18:53:00 +0000</pubDate>
		<dc:creator>Matt Sawyers</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Cyan Worlds]]></category>
		<category><![CDATA[iMYST]]></category>
		<category><![CDATA[MYST]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://66.147.244.179/~theipho4/?p=88</guid>
		<description><![CDATA[Pros:
-Full game,  simply a port
-Save up to 4 different instances
-Interacting objects on screen as well as navigating by tapping in the direction you want to go
Cons:
-No in-game browser for hints (feature coming soon)
-Not a “tome-waster” (could be a “pro” as well)
-slide show movement
Video (mobile version for now)
Mobile
4.6/5
For those of you that do not know [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Pros:<br />
-Full game,  simply a port<br />
-Save up to 4 different instances<br />
-Interacting objects on screen as well as navigating by tapping in the direction you want to go</strong></p>
<p><strong>Cons:<br />
-No in-game browser for hints (feature coming soon)<br />
-Not a “tome-waster” (could be a “pro” as well)<br />
-slide show movement</strong></p>
<p><strong>Video (mobile version for now)<br />
<a href="ttps://bearspace.baylor.edu:443/Matt_Sawyers/public/App%20Review%20Videos/MYST.3gp">Mobile</a></strong></p>
<p><strong>4.6/5</strong></p>
<p>For those of you that do not know what MYST is, it is a port of the old MYST computer game. MYST is an adventure puzzle game in which you are attempting to find your way off the island, or rather attempt to figure out how all the things around you work.</p>
<p>Having played the original MYST, the iPhone version is just like it. It consists of multiple 3D still images that fade from one to another depending on the area of the screen you touch.</p>
<div><a href="http://66.147.244.179/~theipho4/wp-content/uploads/2009/05/myst.jpg"><img class="aligncenter size-full wp-image-260" title="myst" src="http://66.147.244.179/~theipho4/wp-content/uploads/2009/05/myst.jpg" alt="" width="480" height="320" /></a></div>
<p><strong>Controls</strong><br />
Controls are very simple here. You tap in the direction that you want to go or you tap on objects to interact with them.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v0/p738685340-3.jpg" border="0" alt="" width="480" height="320" /></div>
<p><strong>Graphics</strong><br />
Like I said before, the game is like a 3D image slide show. However, many of the objects that you will interact with do not act as a slide show, but rather as animations. Also there is video in different parts of the game, such as in the books.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v0/p612768949-3.jpg" border="0" alt="" width="480" height="320" /></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v8/p835580862-3.jpg" border="0" alt="" width="480" height="320" /></p>
</div>
<p><strong>Sound:</strong><br />
I was very impressed by the way the game handled sound. As you continue through your adventures throughout the ages, the audio is constantly changing, not just when you are interacting with objects, but also the ambient noise.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v1/p813156768-3.jpg" border="0" alt="" width="480" height="320" /></div>
<p>The game is quite large in file size about 720MB, while this is quite a large size, the game is definitely lacking, but rather is in its full scale, just on a smaller screen. This is not a game that you pick up walk around a bit, but down and come back to later, rather it is a game that you will want to sit down with and actually play for a significant amount of time. I suppose you could sit down with it for a short time, but at times the games is very complex in which you might want to take notes, so you might want pen &amp; paper nearby.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v0/p611534199-3.jpg" border="0" alt="" width="480" height="320" /></div>
<p>Besides all the “usual” game properties, there is also an Options screen. The options screen allows you to “bookmark” or in other words save your game in 4 different slots. You simply drag the current screen (the largest of the boxes to one of the four smaller boxes to save the point in the game you are at. To restore a point, you simply drag in the other direction. There are also sliders that control the speed of the transitions and the volume of the sound. You also have the ability to drop a page if you have one in hand (in order to grab a different one.) Or you you can tap on the Help or Hints buttons. These two buttons will take you out of the game and into the Safari browser. The website it takes you to is formatted for the iPhone, so you should not have any issues viewing the web page. There is also a “back” button which literally takes you right back into the game. I thought the “back” to the game button was a really nice touch to have.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v8/p875943860-3.jpg" border="0" alt="" width="480" height="320" /></div>
<p>I was curious about what Cyan Worlds had planed for MYST, so I emailed Mark at Cyan Worlds and asked him if there would be any updates for MYST in the future. He replied stating that they would be fixing some minor items, adding an in-game browser for looking up hints “and a few other surprises” Well I can honestly say I&#8217;ll be looking forward to what is coming from Cyan Worlds.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v7/p838732618-3.jpg" border="0" alt="" width="480" height="320" /></div>
<p><strong>Overall</strong><br />
I really enjoyed playing this port of MYST. I highly recommend this game to an MYST fan and for anyone that like puzzles or adventure-puzzles for that matter. However if you are the type of person that just wants to quickly play part of this game to kill time, then this is not the game for you.</p>
<span class="sfforumlink"><a href="http://www.theiphoneappblog.com/forum/reviwed-app-talk/myst/"><img src="http://www.theiphoneappblog.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (1) Posts</span>]]></content:encoded>
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		<item>
		<title>Rolando</title>
		<link>http://www.theiphoneappblog.com/rolando/</link>
		<comments>http://www.theiphoneappblog.com/rolando/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 10:43:00 +0000</pubDate>
		<dc:creator>Matt Sawyers</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[ngmoco:)]]></category>
		<category><![CDATA[Rolando]]></category>

		<guid isPermaLink="false">http://66.147.244.179/~theipho4/?p=44</guid>
		<description><![CDATA[
While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review.  
This is easily one of the [...]]]></description>
			<content:encoded><![CDATA[<div>
<div id="post_message_1462568"><em>While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review. <img src='http://www.theiphoneappblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </em></p>
<p><strong>This is easily one of the most addicting games I have come across. ngmoco:), the developer of this game has undoubtedly created a unique gem of a game. </strong></p>
<p><strong><span style="text-decoration: underline;">Pros:</span><br />
-Unique game play<br />
-Characters faces interact with each other<br />
-Addicting game play<br />
-A combo of Touch Physics &amp; Lemmings = addictive</strong><strong><span style="text-decoration: underline;">Cons:</span><br />
-I can&#8217;t really think of any. </strong></p>
<p><strong>The point of Rolando is to roll the Rolandos (characters) around the screen and move them from one point to another while avoiding deadly monsters, fire pits, etc. </strong>In order to get them through you might find that you have to push things around, climb across boulder, drop bombs, build bridges, etc. T<strong>he easiest way to describe the app is to say that it is a cross between Touch Physics for the iPhone and the old Lemmings game.</strong></p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v0/p971208849-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p><strong><span style="text-decoration: underline;">Controls:</span></strong><br />
<strong>The game utilizes the accelerometers to maneuver the Rolandos on the screen </strong>– you tilt in the direction you want to move,. You can also make your Rolando jump by swiping your finger from the bottom to the top of the screen. When selecting your Rolando, you can tap on one of them to select it or draw a box around several Rolandos to select multiple ones. While tilting the iPhone in a certain direction controls the Rolandos, you might also find yourself using your fingers to pull back catapult, flip switches, dropping bombs, drawing bridges and other awesome little things.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v5/p603305802-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p><strong><span style="text-decoration: underline;">Layout:</span></strong><br />
The game begins with a segmented screen- 9boxes that are black and then “unlocked” when you beat certain levels, within this main screen you can basically just play around with the different Rolando characters. I thought this was a neat little touch as its not really part of the game, but great way to get the user involved in the game – before the game. After tapping on the menu item to begin the game, you will be taken to a “story-book” map that basically lists the levels along you way to the Rolando City. You select the level you wish by tapping on a white circle and then again when the white balloon appears. T<strong>he map is separated into 4 quadrant, or to say, 4 worlds.</strong> Each one having its own theme. Within the levels themselves you have to get the Rolando(s) from point A to point B winding your way around beast trap doors and catapults. <strong>While all levels require that you exit through the magic door at the end, you might also find that you must save the sleeping-prince-Rolando, in which, he is bigger than the other Rolandos and also uncontrollable, making the level quite difficult to an extent, but very addicting.</strong></p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v6/p734467225-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p>In the game screen, in the top left-hand corner, your are given a time limit and given extra points if you complete the level in the allotted amount of time, if not, then you don&#8217;t get any extra points. Underneath the times is a counter #/# meaning, the first number is how many Rolandos you have gotten through the door and the second number is how many you must get though the level to complete it. If you tap on either of these icons a menu will appear to allow you to restart the level, continue, or quit.</p>
<p><strong>If you decide to quit, don&#8217;t worry, your game will be saved (iSave). Some levels have “checkpoint-balloons” so that you begin from the point of the balloon in case you are to die. If you push the home key in the middle of a game (without dying) you will resume from that position.</strong></p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v6/p798691148-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p><strong><span style="text-decoration: underline;">Sound:</span></strong><br />
<strong>There is music playing in the background and in games I tend to reduce the music over the sound effects to reduce noise confusion, in doing that, I enjoyed the music within the game and did not feel that it ever annoyed me. </strong>There are multiple sound effects that each animation gives off in the game and makes the game all the more interactive. The Rolandos themselves will “talk” to you via text bubbles and making a unique sound (reminiscing of the old Nintendo 64).</p>
<div><a href="http://66.147.244.179/~theipho4/wp-content/uploads/2009/01/rolando.jpg"><img class="aligncenter size-full wp-image-386" title="rolando" src="http://66.147.244.179/~theipho4/wp-content/uploads/2009/01/rolando.jpg" alt="" width="400" height="267" /></a></div>
<p><strong><span style="text-decoration: underline;">Overall:</span></strong><br />
<strong>I found this game extremely addicting. It is one of those games, if you just happen to have a couple of minutes to kill, then you can play this game then save your progress and continue later or if you have a bunch of time to kill, then by all means, play longer. </strong>I have played about halfway through the game and have found it very enjoyable and one of the best games I have purchased. I go though so many apps that I barely have time to complete each game before I move onto the next, but this one just has me coming back no matter what my time limit is.</p>
<p><strong>Replay-ability</strong> I am not quite sure of. Once I complete the game, I am not sure I&#8217;ll go back to play the levels again. However in having that timer, you can go back and attempt to complete the level with that time slot. <strong>If you are one of those people that like to get every little point, then the replay ability is high, otherwise, it going to be low.</strong></p>
<p><strong><span style="text-decoration: underline;">This is probably the only game I haven&#8217;t found anything negative to say about it and that in itself is outstanding.</span></strong></p>
<p>One of the other games that ngmoco:) has made, Topple, I found in that game, that the blocks facial expressions reacted to each other and I found that so cool, and Rolando is no exception. Rolando is sure to please any puzzle-lover or adventure-game lover of any type! <strong>At $9.99, this game is a must and easily one of the best.</strong></p>
<p>If you happen to find yourself near the “credits” button, under the options menu, you might want to take a look at it. It&#8217;s probably the most creative and well-done credit sequence I have seen i an iPhone app.</p>
<div style="text-align: left;"><span style="color: seagreen;"><strong>Recommended<br />
</strong></span><strong><br />
<a href="http://www.mscapture.com/p720595868/">More screen shots can be found here</a></strong></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">Video</span></strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="416" height="312" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.motionbox.com/external/hd_player/type=sd,video_uid=0a98dcb41113e0c687" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="416" height="312" src="http://www.motionbox.com/external/hd_player/type=sd,video_uid=0a98dcb41113e0c687" allowfullscreen="true"></embed></object><strong><br />
<a href="https://bearspace.baylor.edu/Matt_Sawyers/public/App%20Review%20Videos/Rolando.3gp" target="_blank">Mobile Version</a></strong></p>
<p><strong><br />
4.7/5</strong></p>
<p><strong><br />
</strong></p>
</div>
<p><strong> </strong></p>
</div>
</div>
<span class="sfforumlink"><a href="http://www.theiphoneappblog.com/forum/reviwed-app-talk/rolando/"><img src="http://www.theiphoneappblog.com/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (1) Posts</span>]]></content:encoded>
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		<item>
		<title>De Blob</title>
		<link>http://www.theiphoneappblog.com/deblob/</link>
		<comments>http://www.theiphoneappblog.com/deblob/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 11:24:00 +0000</pubDate>
		<dc:creator>Matt Sawyers</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[deBlob]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://66.147.244.179/~theipho4/?p=39</guid>
		<description><![CDATA[De Blob is a simple game; you run the character around bumping into different buildings, coloring them.
Pros:
-Good use of controls.
-Possibly a good app for kids (may need rubberized grip   )
Cons:
-Lack of 3D graphics.
-Lack of creativity in game play (mission-wise.)
-Replay ability – Low.
-High Price for Low replay ability.

 

This was one of the first [...]]]></description>
			<content:encoded><![CDATA[<div><strong>De Blob is a simple game; you run the character around bumping into different buildings, coloring them.<span id="more-39"></span></strong></div>
<div><strong><span style="text-decoration: underline;">Pros:</span><br />
-Good use of controls.<br />
-Possibly a good app for kids (may need rubberized grip <img src='http://www.theiphoneappblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</strong></p>
<p><span style="text-decoration: underline;"><strong>Cons:</strong></span><strong><br />
-Lack of 3D graphics.<br />
-Lack of creativity in game play (mission-wise.)<br />
-Replay ability – Low.<br />
-High Price for Low replay ability.</strong></p>
<p><a href="http://66.147.244.179/~theipho4/wp-content/uploads/2008/12/deBlov.jpg"><img class="aligncenter size-full wp-image-404" title="deBlob" src="http://66.147.244.179/~theipho4/wp-content/uploads/2008/12/deBlov.jpg" alt="" width="267" height="400" /></a></p>
<p><strong> </strong></p>
</div>
<div>This was one of the first “good” games that came out for the iPhone and I grabbed it as soon as I could. The basic idea of this game is that the city is black &amp; white and you have to “free” the city by coloring it. You color the buildings by running-into them. You collect different colors of paint in order to turn the Blob that color. You have to complete certain tasks in order to complete each level. The colors you pick up, let’s say the Blob is red and if you have a mission to turn a building orange, then you have to find a yellow paint in order to turn the Blob orange. You may also have to be a certain size. The more colored paint you pick up the larger you get. If you accidentally run into an I.N.K.T. agent (the ones that make the city monochrome) then you must find a water fountain to wash off, also downsizing the Blob.</p>
<p><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p468767263-3.jpg" border="0" alt="" width="300" height="450" /></p>
<p><strong><span style="text-decoration: underline;">Controls:</span></strong></p>
<p><strong>The game utilizes the accelerometers to control the de Blob movement</strong>, before beginning the game; you can neutralize the accelerometers so that you can play from any angle. <strong>You can also use touch controls</strong><br />
– touching in a certain direction on the screen, makes the Blob<br />
go in that direction. Control is fairly easy. I prefer the tilt method<br />
of control, as using your fingers on the screen blocks your field of<br />
view.</p>
<p><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p349619652-3.jpg" border="0" alt="" width="300" height="450" /></p>
<p><strong><span style="text-decoration: underline;">Graphics:</span></strong></p>
<p>Around the time this game came out, it also came out for the Playstation 3 &amp; Nintendo Wii. The game sported 3D graphics. While the game for the iPhone, is somewhat 3D, <strong>it is mostly 2D graphics</strong>, which is a bit of a let down, actually quite a bit of a letdown. For the most part this game is in black &amp; white, until you color it that is. Graphics here aren’t that great at all.</p>
<p><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p217949211-3.jpg" border="0" alt="" width="300" height="450" /></p>
<p><strong><span style="text-decoration: underline;">Opinion:</span></strong></p>
<p>I thought the whole concept was interesting, but for me the game got quickly boring after the tutorial. This game might be good for kids or even teenagers, but pass that; I don’t see it working for that person. <strong>The mission’s aren’t that complex, you just run into buildings, that’s it…</strong></p>
<p><strong> </strong></p>
</div>
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		<title>Nanosaur 2</title>
		<link>http://www.theiphoneappblog.com/nanosaur-2/</link>
		<comments>http://www.theiphoneappblog.com/nanosaur-2/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 12:01:00 +0000</pubDate>
		<dc:creator>Matt Sawyers</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3rd Person Shooter]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[adventure]]></category>

		<guid isPermaLink="false">http://66.147.244.179/~theipho4/?p=10</guid>
		<description><![CDATA[
 Pros:
-Awesome Graphics
-Intuitive Controls
-“Neutral” Control Button (tells the iPhone what is the neutral position, allows you to play in any position)
Cons:
-May take some time to get used to the controls
-Unless you have a significant amount of time to to sit down and play this game at any point in time, this game may not be [...]]]></description>
			<content:encoded><![CDATA[<div>
<div id="post_message_1457340"><strong> </strong><strong>Pros:<br />
-Awesome Graphics<br />
-Intuitive Controls</strong><strong><br />
-“Neutral” Control Button (tells the iPhone what is the neutral position, allows you to play in any position)</strong></p>
<p><strong>Cons:<br />
-May take some time to get used to the controls<br />
-Unless you have a significant amount of time to to sit down and play this game at any point in time, this game may not be for you. You cannot save during the game only after you have completed a level.</strong></p>
<p><strong>4/5</strong></p>
<p><strong>$3.99</strong></p>
<p>Nanosaur2 comes from the makers of Bugdom 2, Enigmo, &amp; Billy Frontier. I personally think this game is the best so far put out by Pangea Software, or any game for that matter. <strong>The object of the game is to fly through the levels picking up dino eggs and depositing them in a wormhole while defending yourself from other trying to eat you or other shooting enemies.</strong></p>
<div><a href="http://66.147.244.179/~theipho4/wp-content/uploads/2008/10/nanosaur2.jpg"><img class="aligncenter size-full wp-image-667" title="nanosaur2" src="http://66.147.244.179/~theipho4/wp-content/uploads/2008/10/nanosaur2.jpg" alt="" width="400" height="267" /></a></div>
<div></div>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p283071452-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p><strong>The graphics are OUTSTANDING!</strong></p>
<p>I found it quite cool that I could shoot into the tree and make them burn down…even the old Nintendo 64 couldn’t do that!</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p535675360-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p>However, those trees aren’t exactly friendly, hit one &amp; you’re a goner.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p6732442-2.jpg" border="0" alt="" width="400" height="267" /></div>
<div></div>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.mscapture.com/img/v4/p521056398-2.jpg" border="0" alt="" width="400" height="267" /></div>
<p><strong> </strong><br />
<strong> </strong></p>
</div>
</div>
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